Hello, my name is Alexey  Beleichev.

I am a Game Designer. Born in 1990. Married. Live in Moscow, Russia.

Speak English, German and Russia.


Senior Game Designer, I-Mult (2015 – PRESENT)

  • Concept games from scratch
  • Developing and modifying design document and prototypes
  • Design document from scratch
  • Prototyping (Unity)
  • Level Design (2D, 3D)
  • Testing
  • Project Management
  • Sprint and task planning
  • Mobile Development (iOS, Android, WinPhone)
  • Marketing

Game Designer, Level Designer, Lemonauts (2013 – 2015)

  • Concept development from scratch.
  • Prototyping
  • 2D Level Design (Game Maker Studio)
  • Testing
  • Programming and scripting (GML, CSharp)
  • Promotion games and work with social networks
  • Mobile Development (iOS)

Indie Game Developer (2009-2013)

I began my passion for games, with the creation of maps for Warcraft 3. During this years I managed to participate in different roles( Programmer, 3D and 2D Artist, Producer, Sound Designer),  release several small games alone, and as part of a team, as well as participate in a number of game jams.

Key skills

Game Engines: Unity, Game Maker Studio, Blitz3D, Unreal Engine 3

Modeling: Autodesk 3d Max, Autodesk Maya, Blender, MagicaVoxel, Autodesk Mud-box, World Machine

Graphic: Adobe Photoshop, GIMP, Paint.NET

Version Control: SVN, GIT

Programming: Csharp, GML, Bash, Batch, PureBasic

Other:  Jira, Confluence, Articy:Draft, MS Office (Word, Excel), Google Docs